![]() ![]() inFAMOUS 2 hopes to drive it all home, carrying the pulse of the first and wrap up both the narrative and the possibilities rooted in the first. Perhaps it came out too close to Activision’s Prototype, maybe a superhero-who-isn’t wasn’t a marketable enough concept for people to latch on to, but whatever the reason may be, folks just don’t seem to talk about it on the same level they do Uncharted, or even Sucker Punch’s own Sly Cooper. Yet despite all its strengths, it seems to have gone on to be a title recognized only by, in the nicest way possible, the people who bothered playing it. A well paced action game with a large urban playground, heinously good controls and a roster of force-lighting attacks at your fingertips, it was certainly something that was selling me on my new console. As part of the Sony 2009 first-party-boom, inFAMOUS was about as strong as any ice-breaker. The first game I got for the PS3 was inFAMOUS. ![]()
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